Originally Posted by
Misiuggah
Basically yes, but there are exceptions as always ;)
F.e. you have to factor aggro switching and encounter dynamic - I may be casting big heals when the tank is at 25% because the offtank was supposed to take aggro and I needed the big heal for something else.
Examples: Zodiac - if there are two tanks, then they should switch aggro fluently, healers should keep the big heals for delayed fire dot puzzle or if tanks **** up the switching. Yah Chieng - I will try to save as much heals for the clone phase, because this is when tanks die.
There are fights when you need to cast all heals as fast as possible and there are fights where nukes are just a backup for aggro switching delays.
Some tanks have too big ego and won't give up aggro when they have too much hp :)
We are not there to keep tanks at 100% hp - we're there to keep them alive.