Originally Posted by
Lurvi
The implementation of Heal rating in this game was mistake, due to many factors.
Such as:
Encounter designs. Spell designs. Gear designs (****ing over stat budgets)
(good additional point is what Bibik said about vanilla healing power vs. how our healthpools expanded after 1.05, these AA heals did not cut it. They should have updated our hots/big instead)
Game has hardmode dungeons, t3.5 and t4 raiding. Yet Heal rating isn't needed to complete any this content, and that's, for me, where the main problem lies.
The idea is fair, just not given the changes and encounters needed to make them more worthwhile.
(though Sleuth of Bears has its weak points too. Try it in a minigame vs a dotting necro in other team. Stacks will be gone without doing much healing at all. Not saying the spell potentially isn't one of the better ^_^)