Originally Posted by
Prima
Sorry, man, I'm just not seeing it. It'd take more than a bone to make PVP-focused people happy, and unhappy PVPers are amazingly loud and negative, both in-game and on the forums. (I was sympathetic -- heck, I was loud -- 3-4 years ago, but now...?)
What I'd love is to see a standalone version of AoC relaunched as a PVP game -- just the key outdoor zones, with level-less progression (merge in TSW stuff: XP -> more tools, not more power), maybe guild-based rankings, fixed sieges... -- but it'd have to be as a fresh game, with fresh investment, a true relaunch. It's not going to happen in the current game. Can I read the future? No. I can accept the past. This game tried to do PVP with a huge team and investment. It didn't work out. Now it has a small team shared with two other games, its PVE game is very respectable, its sister game is PVE with PVP minis too ... the momentum for change is zip. The QQ on the forums and ranting PVPers in-game just make new players who'd love the game for the PVE think the sky is falling.
(Heck, I'd like to see AoC relaunched as a PVE game too. It deserves a fresh shot, it's really in a decent place, and nobody knows about it. Freshen up the textures, pull the perennially buggy content -- and PVP -- put in the new crafting system, add an achievement system, and launch it as AoC 2.0. Kickstarter nownownow.)