Im Westen nichts neues...
Der Termin für das Handwerk-Update steht fest: Sankt Nimmerleins-Tag.
Lest selbst, was unser Blogger SLITH aus dem Game Director herausgekitzelt hat. Es wird Euch nicht gefallen... :(
Eine deutsche Übersetzung folgt vielleicht noch, mal sehen... bin etwas demotiviert die schlechten Nachrichten zu übersetzen....
2/ Crafting update. There is no way around asking about it since it’s in the development for 3 years now. Is there a major setback that makes the update too complicated? Is it less of a priority than, shall we say Cetriss? This is the only time I will ask about release timeframe: is there one?
So the crafting update was started at a time when the team was much, much larger than it is right now and it was possible for there to be a focus on multiple systems/areas of content at the same time. This has not been the case for a while now and realistically we can only work on 1 thing at a time, before moving on to focusing on something else.
Crafting requires code work, quite a lot of code work, before it is final and this is at an absolute premium even more so as it is shared across the live team. Now the next task for the code team will be to add dungeon/raid finder system which will be usable for both AoC and TSW. I know people will say that the crafting system should be the priority, but here I will strongly disagree, a dungeon finder with linked systems and rewards for daily dungeons/raids I believe is more important to the long term longevity of the game. Bringing more people together into social situations where guilds can form/recruit and allowing more players to access our dungeons and raids which I believe stand up there with the absolute best in any MMO. This is a feature which is overdue and creates a lot of opportunities for the game and it is rightfully a top priority.
However, once this system is in place the current plan is then to move the code resources to finishing the crafting system. After the code is finished it will allow the final few steps to be completed on the content side, such as the placement of new resource nodes and the removal of the old quest based crafting.
However, one of the biggest problems with this revamp is that it has been promised and hinted at for so long and those promises have never turned into reality due to numerous complications, cuts and factors both controllable and uncontrollable. Therefore I do not want to promise anything in regards to crafting and will not give a date for this feature as it is ultimately outside of my control (specialization).