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[PvP] Add goals and achievements for pvp:
1. simple sieges counter with guild ladder: sieges won/lost.
2.
a. tournament guild/pre-made groups ladder: Tournaments won/loss. Add functionality: "register pre-made group" "Add characters to pre-made group".
b. tournament top killer ladder: individual top killing char names - number of kills
Effects: it will encourage ppl to have sieges and premades just to achieve top positions in the ladders. Easy and simple to code and implement.
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[Interface] Remove custom size and fonts from chat/scripts. I can live with colors, good to have opportunity to point out some stuff, but Hyborian and bolded fonts have to be gone. Chats look like christmas tree right now. If you can't deal with chat trolls and gold spammers at least make them less invasive.
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[pve/pvp] Fangs of set is effectively a "bewilder", except that it happens to be better and two tiers earlier. Move bewilder somewhere that makes more sense, and replace it with something deserving of an end-feat.
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bring back open worlds group quests with pvp rewards instead of turning them for solo player.
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[Character] Make free 50 option display a warning that it'll be extremely hard to get used to it if you've never played that class before.
[Forum] Make a bugreport thread.
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Barbarian revamp
[PVE and PVP] FUNCOM please, think about the barbarian revamp, this class need it.
Edited by Arishanya. Please remember discussion is not allowed in this thread as it is for suggestions only. If you wish to discuss a suggestion, please post it in the appropriate section of the forums.
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Remove the rez timer that was added for pve. It sucks in pvp!
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[PVE] Make Imperial insignias tradeable for MoA, rares or anything. Or possibly make them account wide(not char) bound.
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[PvE/PvP] Maybe introduce SOME accountbound currency (not funcom points), you can exchange any token into and that you can convert into other tokens (not the actual tier ones and at an exponentially rising cost, the higher tier you want).
For example char 3 can convert 30 t3 tokens (or 30 conquest trophies) into 3000 accounttokens. Char 2 could buy 6 t1 tokens or 300 MoA or 15 rare tokens for that (numbers are purely unbalanced, just showing the idea).
What tokens could be traded can be limited by making quests, that check, if the char wanting to profit would have done t1 or t2 or the instances with rare tokens at least once (you could even adjust the conversion rate within borders, depending on how many of these instances have been done).
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[Misc] Make friend list account wide not only per character.