Originally Posted by
Kurt2013
It is because you still have linear regen and percental drain of energy. Combine this with different energy pool size, different basic and featable regens and pool increases, the low or zero cost of hopping (right after revamp this was better than it is now), the still existing link of energy and stamina through dash and you can only laugh at the claim of "normalized" movement.
And no, the common sense argument would mean, that necro can run faster (due to practice), but the tank could run longer (due to training and endurance).
And of course it is not balanced, because it lacks a mathematical background or system and was designed as it is, with pleasing as much TL lobby people as possible (which is one way, but without a solid background system it will keep inbalancies).