Raid finder discussion cont.
Quote:
Originally Posted by
Evito
it wasn't hard to foresee raid finder killing off the majority of group activity in the game because of the rewards it gives, and plenty of us said it was going to happen (and Funcom gave laughable responses in this forum and the test live one). Look at the precedent, which was the world boss, T1/T2 wasn't even relevant when that was released but it sure as hell managed to kill those 2 tiers off (and pre-wb I could join a full sweep of both daily if I wanted to), raid finder is more accessable and it offers better rewards than 6 mans do. They've made everything that isn't T5/T6 practically obsolete content in terms of gear progression compared
There are no good solutions for this terrible move, I presented one which involves giving Atlantean Shards to all content. They could make new quests for real raids and 6 mans with better gear than raid finder to rectify the problem, but power of gear vs content is totally imbalanced and even T4 gear made the majority of content a joke to begin with, so that's a bad idea. Which leads to other problem, a lack of actual new content which I'm not even going to get started on, suffice to say if we got that on a regular basis over the last few years there wouldn't be a such a population crisis anyway.
TL/DR: They killed the game.
I don't think they necessarily killed the game. I got a surprising amount of answers to my original comment, which says there are still players passionate about the future of aoc. That's a good thing that the devs should take note of.
So how to tweak raid finder? And more importantly how to position it as a part of the games' tapestry rather than the entire centerpiece?
As I mentioned before, I don't mind the concept of being rewarded t4 relics from purple boxes. A 1x week high tier drop is acceptable for a simplified raid dungeon. However, having rewards that *consistently* out-compete other game instances for the entire cycle of every week is damaging, especially to a small but loyal playerbase.
I think a good place to start would be to remove simple relic IV drops from blue caches and instead add Khitai rewards to the boxes. 2-3 rare trophies that can drop is good incentive to not only do raid finder as an additional piece of the Khitai faction portion of the game, but to push new players into doing Khitai content for moa's and group instances. This would be a better bridge between tier 1-2 and world boss, and tier 3 - 3.5 raid content, without invalidating the raid gear required for t4 and incentivizing unskilled play.
So to circle back, we would have world boss for t1-t2 alt farming, and raid finder as a Khitai alt farm that also 1x per week drops atlantean shards and has a chance to drop some t3.5 or t.4 items.
As a business move, I think this would be better for funcom as well, since it slows the gear progression grind and makes it take longer for players to attain higher tier raid items and to focus on the Khitai grind to progress, which is still a very rewarding aspect of the game.
Any alternate ideas on how we can tweak it?