guild+faction integration and enhancement by crafting
hello there.
purpose of thread is to sugest exactly what title says and to delineate a few ways to do it.
main aim to my sugestion is to integrate all current ingame faction to guild buildings and further add pvp quests and objectives for thievery/sabotage against other guild cities.
add enough construction nodes to guild cities to suport a small tent like building for each faction available.
add requirement of builder having to be friendly and rank 4 with faction in order to build tent/building in guild city.
faction representant should now move to guild city building independant of guild city renown.
its important that building materials for these faction buildings arent too high.
something like 500-700 of white(superior) quality of pve or pvp materials to suport its easy reconstruction.
like other building should support up to 3 tiers of quality none of them being too high is amount of materials needed!!!
the faction representant should grant destruction/sabotage oposite faction buildings located in guilds tagged as enemies.
meaning would require a guild tagging system
these new buildings should be destructable somewhat like the hyrkanians vs wolfs quests wich allows you to burn down tents.
meaning just adapt already existing animations for this.
factions should grant some item to open or destroy guild city gates.
factions should provide epic lvl80 npc's to help secure both faction buildings within guild cities as well as guild entrances.
small pvp xp+prowess reawards should be given to completing sabotage/destruction quests.
a pop up defend your faction quest should pop as soon as a enemy atacker is poped out of hide inside a guild city with small pvp xp+prowess rewards awards
it would be needed a guild tagging system to tag as "red" any guild member of a enemy tagged guild and green any guild member or friendly tagged guild, maybe a neutral green tag to untagged guilds or unguilded members.