How to move the 'CharPortraitRight'
Hi,
My question is : can we move the 'CharPortraitRight'? if yes can anyone help me please ?
Some screen to be more accurate :
http://nsa33.casimages.com/img/2013/...5531877225.jpg
And i would like to have that on mid/left of the screen :
http://nsa33.casimages.com/img/2013/...0050104110.jpg
I'm using the normal ui and i think we have to change something on this file :
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!-- $Change: 350080 $ (must be within the first 200 characters of the file) -->
<View xmlns:template = "template.dtd"
name = "left_portrait"
view_layout = "stacked"
h_alignment = "LEFT"
energy_empty_gfx="PortraitGUI/bar_energy_target/bar_energy_target_00.tga"
energy_low_gfx="PortraitGUI/bar_energy_target/bar_energy_target_33.tga"
energy_high_gfx="PortraitGUI/bar_energy_target/bar_energy_target_66.tga"
energy_full_gfx="PortraitGUI/bar_energy_target/bar_energy_target_100.tga">
<template:ProgressBar template:name = "ManaBarShort"
bg_gfx = "PortraitGUI/portraitsbottom/bar_mana_empty.tga"
fg_gfx = "PortraitGUI/portraitsbottom/bar_mana.tga"
/>
<template:ProgressBar template:name = "ManaBarLong"
bg_gfx = "PortraitGUI/portraitsbottom/bar_long_empty.tga"
fg_gfx = "PortraitGUI/portraitsbottom/bar_mana_long.tga"
/>
<template:ProgressBar template:name = "StaminaBarShort"
bg_gfx = "PortraitGUI/portraitsbottom/bar_stamina_empty.tga"
fg_gfx = "PortraitGUI/portraitsbottom/bar_stamina.tga"
/>
<template:ProgressBar template:name = "StaminaBarLong"
bg_gfx = "PortraitGUI/portraitsbottom/bar_long_empty.tga"
fg_gfx = "PortraitGUI/portraitsbottom/bar_stamina_long.tga"
/>
<View view_layout="horizontal">
<View view_layout="stacked" h_alignment="LEFT" v_alignment="BOTTOM">
<View view_layout="vertical" h_alignment="LEFT">
<BuffListView name = "BuffListView"
h_local_alignment = "LEFT"
layout_borders = "Rect(15,0,0,0)"
icon_size = "Point(31,31)"
icon_spacing = "Point(3,3)"
full_size_limit = "6"
max_columns = "10"
filter = "hostile|friend"
/>
<View view_layout="horizontal" h_local_alignment="CENTER" layout_borders="Rect(-8,0,0,-3)">
<View view_layout="horizontal">
<BitmapView name = "SkullLeft"
bitmap_gfx = "PortraitGUI/little_skull.tga"
view_flags = "WID_IGNORE_WHEN_HIDDEN"
/>
<TextView name = "NameView"
view_flags = "WID_IGNORE_WHEN_HIDDEN"
feature_flags = "TVF_RENDER_SHADOW|TVF_RENDER_HALO"
default_color = "active"
font = "LARGE"
layout_borders = "Rect(0,0,0,0)"
/>
<TextView name = "LevelView"
view_flags = "WID_IGNORE_WHEN_HIDDEN"
feature_flags = "TVF_RENDER_SHADOW|TVF_RENDER_HALO"
default_color = "active"
font = "LARGE"
layout_borders = "Rect(5,0,0,0)"
/>
<BitmapView name = "LockView"
bitmap_gfx = "PortraitGUI/lock_white.tga"
max_size_limit = "Point(25, 25)"
view_flags = "WID_IGNORE_WHEN_HIDDEN"
/>
<BitmapView name = "SkullRight"
bitmap_gfx = "PortraitGUI/little_skull.tga"
view_flags = "WID_IGNORE_WHEN_HIDDEN"
/>
</View>
</View>
<View view_layout="stacked">
<View view_layout="vertical">
<BitmapView name = "StatBarsContainer"
view_layout = "vertical"
layout_borders = "Rect(-6,0,0,6)"
layout_inner_borders = "Rect(0,14,10,0)"
interaction_borders = "Rect(15,12,22,0)"
h_alignment = "RIGHT"
view_flags = "WID_HANDLE_MOUSE">
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_minion.tga"/>
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_normal.tga"/>
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_miniboss.tga"/>
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_boss.tga"/>
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_group_minion.tga"/>
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_group_normal.tga"/>
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_group_boss.tga"/>
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_minion.tga"/>
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_subnormal.tga"/>
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_normal.tga"/>
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_boss.tga"/>
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_player_right.tga"/>
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_object.tga"/>
<ProgressBar name = "HealthBar"
orientation = "right"
slider_mode = "clip"
slide_down_time = "0.1"
slide_up_time = "0.0"
left_margin = "0"
right_margin = "0"
flash_on_reduce = "false"
bg_gfx = "PortraitGUI/portraitsbottom/bar_health_empty.tga"
fg_gfx = "PortraitGUI/portraitsbottom/bar_health.tga"
layout_borders = "Rect(0,10,26,0)"
label_color = "white"
/>
<View view_layout="horizontal" layout_borders="Rect(0,2,21,0)">
<ProgressBar name = "StaminaBar"
view_flags = "WID_IGNORE_WHEN_HIDDEN"
orientation = "right"
slider_mode = "clip"
slide_down_time = "0.1"
slide_up_time = "0.0"
left_margin = "0"
bg_gfx = ""
fg_gfx = ""
label_font = "SMALL"
label_color = "white"
/>
<View name="BarSpacer" view_flags="WID_IGNORE_WHEN_HIDDEN" layout_borders="Rect(2,0,0,0)"/>
<ProgressBar name = "ManaBar"
view_flags = "WID_IGNORE_WHEN_HIDDEN"
orientation = "right"
slider_mode = "clip"
slide_down_time = "0.1"
slide_up_time = "0.0"
left_margin = "0"
bg_gfx = ""
fg_gfx = ""
label_font = "SMALL"
label_color = "white"
/>
</View>
<VLayoutSpacer/>
</BitmapView>
</View>
<BitmapView name = "BossOverlay"
layout_borders = "Rect(0,0,10,4)">
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_boss_overlay.tga"/>
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_group_boss_overlay.tga"/>
<nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_boss_overlay.tga"/>
</BitmapView>
</View>
</View>
<View name = "TargetContainerView"
view_layout = "vertical"
h_alignment = "LEFT"
layout_borders = "Rect(197,0,0,13)"
view_flags = "WID_IGNORE_WHEN_HIDDEN">
<TextView name = "TargetNameView"
layout_borders = "Rect(17,0,0,-3)"
max_size_limit = "Point(140,COORD_MAX)"
default_color = "active"
feature_flags = "TVF_RENDER_SHADOW|TVF_RENDER_HALO"
/>
<BitmapView name = "TargetHealthBarBg"
view_layout = "stacked"
bitmap_gfx = "PortraitGUI/portraitsbottom/targettarget_bg.tga">
<CharStatBar name = "TargetHealthBar"
stat_type = "health"
slide_down_time = "0.1"
slide_up_time = "0.0"
flash_on_reduce = "false"
bg_gfx = ""
fg_gfx = "PortraitGUI/portraitsbottom/targettarget_health.tga"
flash_gfx = "PortraitGUI/portraitsbottom/targettarget_flash.tga"
label_color = "white"
/>
</BitmapView>
</View>
<BitmapView name="EnergyIcon" layout_borders="Rect(67,0,0,57)" v_local_alignment="BOTTOM"/>
</View>
</View>
</View>
Thanks for your time.