discussion : revamp border kingdoms and remove pvp servers
first off i open this thread to debate this idea so just dont go all out flaming, and post what you think about open world pvp, pvp servers and how border kingdoms should work.
on pvp servers:
pvp servers my perpective having played in rp-pvp aquilonia untill its extinction and around 3 months on fury, (a bit more actualy but i wont count having had pvp2 sins in tortage for this matter :P)
i found world pvp when its consensual(even if it doesnt start like that) to be best pvp content in aoc where you can use terrain and tactics to fight other players.
i find all guards and criminal system a nuisance wich rewards cowards running to them, and people relogging to lowbies to make oposite team murderes to gimp them exploiting guards.
most obnoxious thing in pvp servers its the high amount of players there, that should not be there, they just do pve content abhor pvp, flame you and petition you when you kill them and invariably run to guards and rage insult you after the guards kill you.
another thing is the pack mentality where players invariably seek to flock to biggest guilds to have peacefull zerg alliances wich strangulate open world pvp.
overall i think most of time open world pvp can be described has unconsensual harrassment of pve'rs trying to pve, wich as exciting as it is isnt fun for both sides.
on border kingdoms
only one is used cimmerian end with popular shrines of bori where players go do pve for pvp xp and 80% of the time after they notice they need to pvp to continue doing their pve activity they leave zone.
realy love the pyre mechanics im great fan of it.
that pretty much what i experienced and think of it.
what if:
there was no pvp servers!
we would be all bunched up together and we had 3 zones exclusively for pvp with actual pvp content inside those zones.
.player would join 1 of 3 sides and fight for battlekeeps
.groups of 6 wouldnt get disbanded and would get randomly added to one of the 3 sides trying to balance out sides, something like 36 players max on each side and excedent turned to disbanded duets, and if too many leave one side algorithm should swap 6man groups to teams with less people
.only the 3 teams can fight or defend battlekeep and claim towers
.solo players or duets can enter zone but cant compete for
battlekeeps only harrass them, outside of the 3 teams
.shrines of bori capture points be capturable by the 3 teams and instead of altars have towers with a balista on top(no more sacrificing pve materials delete that pve nonsense)
.players would drop unbound items from personal inventory, have some pvp materials needed for battlekeep fights dropable upon death
.pyre system expanded to all 3 zones for ungrouped solo players and duets to sacrifice body parts from the harrassment they do to teams.
.all battlekeeps with t1 lvl (maybe reduce size a little to have only inner walls, no outerwalls)
.all of team players get as prime objective capture towers and battlekeeps for asure pvp xp gain only when there is an oposite team fighting them and walls are being rebuild or destroyed
.inside the keep a vendor selling his reconstruction services in exchange for pvp points gained by maintaining controll of bk&towers by team or destroying them
.special vendors to hire npc merceneries lvl80 epic mobs to man the walls in exchange for pvp points
.all players entering get quest to kill players from oposite teams and sacrifice 10 body parts in pyres.
.players be allowed to use kithai pets in zone
.rangers not allowed to use track, disable tracking
.everyone entering have all aa's available+pvpt2 set as an option
.make joining pvp more visible instead of having to move to hug cities add it as sign up to pvp minigames tab and add all that pvp tab to be underneath minimap with clear tag "pvp"
just debate and add your ideas no flaming plz, try be constructive on reason why maintain pvp servers if your against this