Originally Posted by
Misiuggah
All healer classes are tough to kill, it's more about flavor and the utility they bring to the group.
I'll list a few things that come to my mind about each class:
PoM:
- caster class (i.e. easymode)
- increased unholy/holy protection from high wisdom
- has an AoE knockback that also deals a lot of damage
- has 2 bubbles: one every 5min and another every 10min (which lasts for 20s and deals retributive and AoE damage), both cooldowns can be reduced
- has a party-wide 10% bubble (can be feated to 20%) and can feat a 25% bubble for one target (and also a damage buff)
- has a single target stun and fear, can feat an AoE stun
- can increase own physical mitigation at the cost of unholy protection
- can feat additional heals from damage spells
- can do considerable AoE damage with column attacks and splash damage
- can melt bosses, packs of mobs and steel beams every 2min (if there's enough allies in the group)
ToS:
- caster class
- increased unholy/holy protection from high wisdom
- most damage spells are AoE centered on caster, can be feated for more single target damage (at the cost of everything else)
- has a single target stun and AoE root, can feat a single target silencing spell
- can feat a group-wide mana-tap
- can feat an AoE armor/spell penetration buff
- can increase own and group's magical protection
- can feat a spell immunity bubble and one that converts all damage to healing
- can feat a self-rezz
- can feat a skill that makes mobs and bosses miss for a few seconds
- aggro magnet
BS:
- melee class
- relies a lot on self-buffing and timing
- increased physical mitigation from medium armor and strength
- can increase own and group's magical protection
- can feat physical/magical bubbles
- can provide damage boosts to other melee
- can decrease damage from enemies or feat a skill that makes them miss for a few seconds
- restores stamina and energy
- head-ripping badass